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【环球报资讯】moho Tutorial 5.6: Actions (Pro Only)

发稿时间:2022-08-20 17:48:24 来源: 哔哩哔哩

Tutorial 5.6: Actions (Pro Only)


(相关资料图)

In Moho Pro, actions are little clips of animation that are associated with a layer (or  group of layers). Using actions, you can create reusable animation for movements  that you expect to use over and over again. In this tutorial you will learn you how to  use actions.

Start With a Sample File

For this tutorial, we’ll start with a project file that already has some actions set up. It’s  named Tutorial 5.6 and it’s located in the Tutorials > 5 - Animation subfolder within  your custom content folder. 

1. Open the Tutorials > 5 - Animation > Tutorial 5.6 file in Moho. You should see  something like this. (Don’t worry - the split-apart character is just part of the  bone setup process):

在 Moho Pro 中,动作是与图层(或图层组)相关联的动画小片段。 使用动作,您可以为您希望反复使用的动作创建可重复使用的动画。 在本教程中,您将学习如何使用动作。

对于本教程,我们将从一个已经设置了一些操作的项目文件开始。 它被命名为 Tutorial 5.6,它位于自定义内容文件夹中的 Tutorials > 5 - Animation 子文件夹中。

1. 在 Moho 中打开 Tutorials > 5 - Animation > Tutorial 5.6 文件。 你应该看到这样的东西。 (不用担心 - 分割角色只是骨骼设置过程的一部分):

2. Let’s take a look at the actions for this character. Select the Window > Actions menu command to bring up the Actions window. It should appear as shown  below: 

Each item listed in the Actions window is a clip of animation that this character  can perform. The first entry in the list, --- Mainline --- is kind of special. Mainline is  not an action - it represents the main timeline for the animation, the one that will  ultimately be exported as your final movie.

2. 让我们来看看这个角色的动作。 选择 Window > Actions 菜单命令以打开 Actions 窗口。 它应该如下所示:

“动作”窗口中列出的每个项目都是该角色可以执行的动画剪辑。 列表中的第一个条目--- Mainline --- 有点特殊。 主线不是动作 - 它代表动画的主时间线,最终将作为最终电影导出。

3. To view or edit an animation, double-click it in the Actions window. Let’s do  this now with the Step action. After double-clickingStep, a little red arrow will  appear next to it in the Actions window. This indicates that Step is the currently  active action. 

Also notice that the Timeline window has changed. The background changed  color to indicate that you’re working with an action, not the main animation.  Finally, some keyframes appeared in the timeline - these are the keys for the  Step action.

3. 要查看或编辑动画,请在“动作”窗口中双击它。 现在让我们使用 Step 操作来执行此操作。 双击 Step 后,Actions 窗口的旁边会出现一个红色的小箭头。 这表明 Step 是当前活动的操作。

另请注意,时间轴窗口已更改。 背景改变了颜色以表明您正在处理一个动作,而不是主动画。 最后,时间轴中出现了一些关键帧——这些是 Step 动作的关键。

4. Press the playback button to watch this action, and stop it when you’ve seen  enough. 

5. Try playing back the other actions as well. For each one in turn (Wave, Squat,  and Bend), double-click the action’s name to activate it. Then, play back its  motion to see the result. 

6. When you’ve watched them all, double-click Mainline to go back to the main  animation’s timeline.

4. 按播放按钮观看此动作,并在您看够时停止。

5. 尝试回放其他动作。 对于每一个轮流(Wave、Squat 和 Bend),双击动作的名称来激活它。 然后,播放它的动作以查看结果。

6. 全部看完后,双击主线返回主动画的时间线。

Using Actions 

Now that we’ve seen which actions the character can perform, let’s try using them  in an animation. 

Make sure that Mainline is active in the Actions window. 

1. Set the current frame to 3, and click once on the Wave action. Be sure to just  click once - Mainline should still be active with an arrow next to it, and Wave should be highlighted:

使用动作

现在我们已经了解了角色可以执行哪些动作,让我们尝试在动画中使用它们。

确保 Mainline 在 Actions 窗口中处于活动状态。

1. 将当前帧设置为 3,然后单击 Wave 动作。 请务必单击一次 - Mainline 应该仍然处于活动状态,旁边有一个箭头,并且 Wave 应该突出显示:

2. Now that Wave is selected, we can insert it into the main timeline. Click the  Insert Reference button at the top of the Actions window

2. 现在选择了 Wave,我们可以将其插入到主时间轴中。 单击“操作”窗口顶部的“插入引用”按钮。

When you insert an action by reference, Moho will use that action’s motion in  the timeline. If you later modify the action, those changes will be reflected in the  main timeline. As you can see, the timeline has been updated to indicate that  the Wave action was inserted, plus it shows how long the Wave action lasts:

当您通过引用插入动作时,Moho 将在时间轴中使用该动作的动作。 如果您稍后修改操作,这些更改将反映在主时间轴中。 如您所见,时间线已更新以指示 Wave 动作已插入,此外它还显示 Wave 动作持续了多长时间:

3. Actions can also be overlapped. Set the current time to frame 12. 

4. Click once to select the Squat action in the Actions window.

5. Finally, click the Insert Reference button to insert the Squat action. Notice  that the timeline now shows both actions (with the Squat action adding four  channels in the timeline). Play back the animation to see how these two actions  overlap。

3. 动作也可以重叠。 将当前时间设置为第 12 帧。

4. 单击一次以在“动作”窗口中选择“深蹲”动作。

5. 最后,单击 Insert Reference 按钮插入 Squat 动作。 请注意,时间线现在显示了这两个动作(深蹲动作在时间轴中添加了四个通道)。 播放动画,看看这两个动作是如何重叠的。

6. Let’s overlap three actions now. Go to frame 40, and insert references to three  actions: Wave, Squat, and Bend. One after another, click once on the action  then click the Insert Reference button . Play back the animation now and see  how the character performs the three actions together, starting at frame 40.

6. 现在让我们重叠三个动作。 转到第 40 帧,插入对三个动作的引用:Wave、Squat 和 Bend。 一个接一个地,单击该操作一次,然后单击“插入引用”按钮。 现在播放动画,看看角色如何一起执行这三个动作,从第 40 帧开始。

7. Let’s try repeating an action a few times. Go to frame 66, and insert the Step  action. 

8. Then go to frame 78 (at the end of the first step action) and insert the step  action again.

9. Do this once more at frame 90. The step action should now appear three times  in sequence in the timeline:

7. 让我们尝试重复一个动作几次。 转到第 66 帧,并插入 Step 动作。

8. 然后转到第 78 帧(在第一步动作结束时)并再次插入步进动作。

9. 在第 90 帧再次执行此操作。步进动作现在应在时间轴中按顺序出现 3 次:

10. The last thing we’ll do is move the character off screen. Set the current  frame to 66. Then select the Transform Layer tool and click inside the  scene to set a keyframe.

11. Finally, set the current frame to 102, and the total number of frames to 102, then  use the Transform Layer tool to move the character to the left off screen.

10. 我们要做的最后一件事是将角色移出屏幕。 将当前帧设置为 66。然后选择变换图层工具并在场景内部单击以设置关键帧。

11.最后将当前帧设置为102,总帧数设置为102,然后使用Transform Layer工具将角色移到屏幕左侧

标签: WINDOW WAVE STEP MAINLINE ENOUGH ANIMATION Moho

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